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HomePOSTWalkthrough for Hugo’s House of Horrors | Adventure Gamers

Walkthrough for Hugo’s House of Horrors | Adventure Gamers

Walkthrough for Hugo’s House of Horrors


                              FAQ/Walkthrough for
                            HUGO'S HOUSE OF HORRORS



Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PC
Updated:  19th June, 2008
Version:  1.1


1. Introduction
2. Walkthrough
3. Item List
4. Point List
5. Copyright information


1.1:  19th June, 2008      (Format update)
1.0:  21st February, 2004  (First version)


1.                                Introduction


Hugo's House of Horrors is the first in a trilogy of fun graphic adventures on
the PC featuring Hugo. Made in the style of old Sierra games, the arrow keys
are used to control the character and commands are typed to interact with the
environments. Hugo's girlfriend, Penelope, has been captured by the strange
inhabitants of the house in this first game, and it's up to Hugo to make his
way through the mysterious locations within the house in an attempt to find
her. He has to make his way through a ferocious dog's lair, a bat cave and even
avoid a mummy in one of the most difficult sequences of the game. Overall this
is a good start to a series, and is highly recommended for adventure game fans.


2.                                Walkthrough


The game starts outside the house of horrors. Walk to the front door and GET
north to enter the house. GET CANDLE from the table. LOOK IN HOLE to discover a
knife and a whistle. GET KNIFE. GET WHISTLE. Walk up the steps and go through
the far right door to arrive in the laboratory.

Walk into the cubicle and Igor will shrink Hugo. Exit the cubicle, walk behind
the glass on the left and GET BUNG from the table. Walk back into the cubicle
and TELL IGOR TO PRESS BUTTON three times to return to normal. Exit the cubicle
and walk west to exit the lab. Walk to the left door and OPEN DOOR to enter the
bedroom. OPEN WARDROBE. GET MASK. WEAR MASK. Exit the bedroom, walk down the
steps and go through the first door on the right to enter the kitchen.

Walk north again to go outside. OPEN DOOR of the shed and type 333 to open the
door. Walk inside the shed and GET OIL. Exit the shed and walk south to return
to the house. Walk east to enter the dining room. Wait until the butler
approaches Hugo, then type YES when he asks if Hugo would like a chop. Walk
west through the top-left door to return to the kitchen.

Walk over to the left side of the kitchen. Type THROW CHOP TO DOG but don't
press return yet. Now walk west through the doorway and press return to throw
the chop to the dog. GET CHOP from the dog, which won't attack Hugo now. Walk
to the right side of the rug and MOVE RUG to reveal a trap door below. OIL
BOLT. UNDO BOLT. OPEN TRAP DOOR to walk down the steps. Type BLOW WHISTLE but
don't press return yet. Walk between the left side of the rocks at the left
side of the door to enter the cave. Press return to confuse the bats.

Walk through the opening at the left side of the cave to enter the mummy's
tomb. Start by walking to the left side of the left rock. The mummy will rush
toward Hugo but will stop at the right side of the rock. Now walk north
slightly until the mummy starts moving again, then quickly walk south so that
the mummy moves around to the left side of the rock and stays there. GET the
GOLD and walk through the exit at the top-right corner of the tomb.

KNIFE. PUSH to float over to the old man at the other side of the lake. TALK
MAN and he will ask seven questions. The answers are BILBO, NARNIA, BRAM
STOKER, C, MAN, BULLET and YES. GET OUT OF BOAT and walk east through the
opening to arrive in a room with the guard. GIVE GOLD TO GUARD and then walk
north through the doorway to the next room to complete the game.


3.                                 Item List


  Found behind the glass of the cubicle in the laboratory, which can be picked
  up after Hugo has been shrunk. It is used to plug the hole in the boat in the
  cave with the lake.

  Found on the table in the entrance hall of the house. It is used to provide
  light for looking in the hole in the entrance hall.

  Found by saying "yes" to the butler in the dining room after he asks Hugo if
  he would like some chop. It is given to the dog.

  Found in the mummy's tomb. It is given to the guard outside of Penelope's
  room after the cave with the lake.

  Found by opening the pumpkin outside of the house. It is used to unlock the
  front door of the house.

  Found in the hole in the entrance hall of the house. It is used to cut the
  rope attached to the boat in the cave with the lake.

  Found in the wardrobe in the left room on the second floor of the house. It
  is worn by Hugo before walking into the dining room.

  Found in the shed in the back garden of the house. It is used to oil the bolt
  on the trap door under the rug in the room with the dog.

  Found outside the house. It is opened to reveal the key.

  Found in the hole in the entrance hall of the house. It is used in the bat
  cave to confuse the bats.


4.                                 Point List


2      2     Get the pumpkin outside the front door of the haunted house.
7      5     Open the pumpkin to reveal the key.
12     5     Get the key.
23     11    Enter the haunted house.
26     3     Get the candle from the table in the hall.
34     8     Look in the hole in the hall.
40     6     Get the knife from the hole.
46     6     Get the whistle from the hole.
57     11    Get the bung from the table in the lab.
61     4     Get the mask from the wardrobe in the bedroom.
70     9     Use the combination "333" to open the door to the shed.
74     4     Get the oil from the shed.
82     8     Say "yes" when the butler asks if Hugo wants a chop.
90     8     Get the chop after throwing it to the dog.
98     8     Move the rug to reveal the trap door.
115    17    Open the trap door.
127    12    Enter the bat cave.
134    7     Blow the whistle in the bat cave.
144    10    Get the gold from the mummy's tomb.
177    33    Correctly answer all seven of the old man's questions.
198    21    Give the gold to the guard.


5.                           Copyright Information


This file is Copyright 2004-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the

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