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HomePOSTGaming Market Size, Growth & Trends (2022-27) |Industry Analysis

Gaming Market Size, Growth & Trends (2022-27) |Industry Analysis

The Gaming Market was valued at USD 198.40 billion in 2021, and it is expected to reach a value of USD 339.95 billion by 2027, registering a CAGR of 8.94% over 2022-2027. Due to nationwide lockdowns implemented because of the COVID-19 pandemic, some people turned to game platforms to pass the time. Thus, these platforms attracted hundreds and thousands of new visitors to online traffic. Video gaming trends are experiencing a massive surge in players and revenue.

Scope of the Report

Gaming is defined as playing electronic games conducted through multiple varieties of means, such as through the use of computers, smartphones, and consoles. There is an increasing prevalence of high-speed internet connections, especially in emerging economies, which has made online gaming practical for more people in recent years.

The gaming market is growing with the increasing per capita income, growing interest, and the rising number of dual-income households, augmenting the transformation of the global market. With the increasing usage of smartphones and consoles and cloud penetration, the market shows high potential growth in the future. The Gaming Market is Segmented by Gaming Type (Console, Tablet, Smartphone, Downloaded/Box PC, and Browser PC) and Geography.

Gaming Type Console Tablet Smartphone Downloaded/Box PC Browser PC Geography North America United States Canada Europe Germany United Kingdom France Russia Spain Italy Rest of Europe Asia-Pacific China Japan South Korea Rest of Asia-Pacific Latin America Brazil Argentina Mexico Rest of South America Middle-East and Africa United Arab Emirates Saudi Arabia Iran Egypt Rest of Middle-East and Africa

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